Candy Crush Saga Level 1936

Hints and tips showing how to pass level 1936 Candy Crush Saga without boosters by Cookie
Score 45,000 points in only 22 moves to pass level 1936.
You will need to make at least a couple of colour bombs to get the score needed but you will also have to keep the Evil Spawners (magic mixers) under control and if possible destroy them as quickly as you can.
If you don't keep the spawners under control they will cover the board with locked licorice and marmalade which will block your moves and stop you scoring well.
Work as close to the bottom of the board as you can and look for stripe/wrap combos if you can't make colourbombs.
It doesn't matter if you don't have enough moves at the end to switch any colourbombs you make as they will be detonated after you have used up all your moves, so if you have a choice at the end you can leave unused colourbombs on the board and they will still score.
There are not many moves so don't waste any, every move should either make a special candy or combo or hit the spawners.
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Candy Crush Saga Level 1935

Hints and tips showing how to pass level 1935 Candy Crush Saga without boosters by Cookie
Level 1935 is a timed level and as usual some of you will find it easier than others.
You only have to score 20,000 points and you have 55 seconds to do it so not as hard as some.
Starting the level with a colour bomb booster is a big help if you have any, but try it without boosters for a few games first to see how to play it before you use boosters as the first games will probably be lost even with boosters until you get a feel for the way the candies fall and the way the level needs to be played.
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Candy Crush Saga Level 1934

Hints and tips showing how to pass level 1934 Candy Crush Saga without boosters by Cookie
Level 1934 is a dual task level and you have to clear all the jelly as well as collecting 3 ingredients.
The tricky part of level 1934 is that the ingredients often slip out of the columns you want them in. The ingredients only come onto the board one at a time so you need to get them out of the exits as quickly as possible at the same time as clearing jelly.
BUT there are columns with no exit at the bottom and the fruit will have to be moved sideways if they get stuck in the wrong column. The best way to avoid this happening is to make matches in the middle of the board so that when the first ingredients falls down after the first moves it will be in a better position to move over into either an exit column or the teleport column.
The second and third ingredients are easier to keep in position if your next move when the ingredient goes out of the exit is in the middle of the board, this will ensure the ingredients come down in the middle and won't need moving over.
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